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Change Log & Patches - 2026/9/3

30Views 0Replies 0Followers Sep 3, 2026Last activity
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MONSTER TEAM
CHANGE LOG



CORE & GAMEPLAY
  • Integrated the rebuilt knockback mechanics across the weapon system.

  • Standardized knockback behavior for regular, secondary, special, and extra weapons.

  • Improved target validation to prevent unintended knockback against humans.

  • Fixed damage and knockback interactions against normal zombies and Nemesis.

  • Rebalanced damage, knockback, and reload speeds across the extra weapon system.

  • Fixed Nemesis rounds incorrectly ending as a draw after the final human is eliminated.

  • Fixed escape-failure rounds resolving incorrectly.

  • Improved player-state cleanup during spawn, death, disconnect, and round transitions.

  • Prevented player state from leaking into subsequent rounds or reused player slots.



STATISTICS & LEADERBOARDS
  • Added persistent Zombie Total Wins to map statistics.

  • Improved Human and Zombie win statistic persistence.

  • Improved Top 15 leaderboard reliability and ranking handling.

  • Enhanced welcome messages with relevant map and round statistics.



ADMINISTRATION
  • Removed unused administrative logging functionality.

  • Cleaned up administrative system dependencies and shared definitions.

  • Improved overall administrative system stability and consistency.



SPECIAL SYSTEMS
  • Improved special game-mode integration and state handling.

  • Fixed native and dependency integration issues.

  • Improved compatibility between core gameplay systems and dependent features.



STABILITY & BUILD
  • Resolved multiple compilation and integration issues across the updated systems.

  • Rebuilt affected components successfully.

  • Removed obsolete and unnecessary code paths.

  • Improved overall stability, consistency, and maintainability.


Monster Team Development

edited Sep 3, 2026