#1
Sep 3, 2026
MONSTER TEAM
CHANGE LOG
CORE & GAMEPLAY
- Integrated the rebuilt knockback mechanics across the weapon system.
- Standardized knockback behavior for regular, secondary, special, and extra weapons.
- Improved target validation to prevent unintended knockback against humans.
- Fixed damage and knockback interactions against normal zombies and Nemesis.
- Rebalanced damage, knockback, and reload speeds across the extra weapon system.
- Fixed Nemesis rounds incorrectly ending as a draw after the final human is eliminated.
- Fixed escape-failure rounds resolving incorrectly.
- Improved player-state cleanup during spawn, death, disconnect, and round transitions.
- Prevented player state from leaking into subsequent rounds or reused player slots.
STATISTICS & LEADERBOARDS
- Added persistent Zombie Total Wins to map statistics.
- Improved Human and Zombie win statistic persistence.
- Improved Top 15 leaderboard reliability and ranking handling.
- Enhanced welcome messages with relevant map and round statistics.
ADMINISTRATION
- Removed unused administrative logging functionality.
- Cleaned up administrative system dependencies and shared definitions.
- Improved overall administrative system stability and consistency.
SPECIAL SYSTEMS
- Improved special game-mode integration and state handling.
- Fixed native and dependency integration issues.
- Improved compatibility between core gameplay systems and dependent features.
STABILITY & BUILD
- Resolved multiple compilation and integration issues across the updated systems.
- Rebuilt affected components successfully.
- Removed obsolete and unnecessary code paths.
- Improved overall stability, consistency, and maintainability.
Monster Team Development
edited Sep 3, 2026