#1
Sep 5, 2026
MONSTER TEAM
CHANGE LOG
CORE & GAMEPLAY
- Reworked and standardized Zombie/Nemesis knockback across extra and special weapons.
- Fixed Rail Cannon, UT3 Link Gun/Laser Plasma, Cyclone, Paladin, and other knockback interactions.
- Fixed unintended Human knockback from zombie-side weapons.
- Fixed Cyclone damage and knockback against Zombies and Nemesis.
- Fixed Nemesis and special gamemode target handling.
- Fixed Nemesis countdown and improved countdown state cleanup.
- Fixed duplicated Multi-Player Gamemode countdown HUDs and announcements.
- Improved round/player state cleanup during spawn, death, disconnect, reconnect, infection, and round transitions.
- Fixed stale player-slot state causing incorrect Draw and Escape Failed results.
- Improved special-role replacement when Nemesis or other unique gamemode players leave.
- Fixed saved rank rewards applying after rank removal by validating current permissions.
WEAPONS & LOADOUTS
- Added Saved Weapon Selection system.
- Added Yes/No weapon-save confirmation.
- Added /savewm command to re-enable saved selections.
- Saved Primary, Secondary, and Grenade selections.
- Added automatic saved loadout restoration on spawn.
- Added validation for unavailable or rank-restricted weapons.
- Fixed Nemesis class gravity formatting to match Zombie Class information.
AUDIO & RADIO
- Fixed Zombie/Human ambience startup and round audio handling.
- Improved ambience looping and round/map cleanup.
- Fixed Human and Zombie victory sounds.
- Improved global radio sound playback.
- Fixed Blind Bomb and Knockback Bomb being displayed as Gas Grenade.
- Improved Zombie/Human grenade radio announcements and formatting.
STABILITY & PERFORMANCE
- Improved task and countdown lifecycle management.
- Reduced duplicate HUD, announcement, and audio execution.
- Improved player/entity validation and state synchronization.
- Improved cross-plugin compatibility and cleanup.
- Recompiled and validated all affected AMXX plugins.
Monster Team Development
edited Sep 5, 2026